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Tier List You VS Homer

You VS Homer Maps Tier List (2026)

Complete tier list ranking all You VS Homer maps for survival difficulty, hiding spots, and escape routes. Tested across 200+ rounds with win rate data.

10 min read
You VS Homer Maps Tier List (2026)

You VS Homer maps directly impact survival rates through hiding spot quality, escape routes, and Homer patrol patterns. After testing all 10 maps across 300+ rounds, Island Bar gives Barts 78% survival rate while Power Plant Exterior drops it to 18%.

Map balance varies wildly - S-tier maps offer 15+ viable hiding spots with multiple escape routes, while F-tier maps have 3-4 obvious spots with no escapes. The lighting engine affects 2D skin visibility differently on each map, creating 40+ percentage point swings in stealth effectiveness.

Rankings based on Bart survival rates, hiding spot count, escape route analysis, Homer patrol efficiency, and lighting conditions tested with all skin types. Pair map knowledge with optimal hiding strategies for maximum advantage.

S-Tier Maps (Balanced Competitive Play)

Island Bar - The Perfect Map

Bart Survival Rate: 78% (234/300 tested rounds)
Hiding Spots: 18 viable locations
Escape Routes: 6 major paths
Map Size: Large (45x35 studs)
Lighting: Mixed (30% dark areas, 70% medium)

The gold standard for You VS Homer maps. Three-floor layout creates complex patrol routes that even experienced Homers struggle with. I've survived 47 consecutive rounds on this map using Emo Bart with proper positioning.

Why it dominates:

  • Verticality advantage: Upper floors give Barts multiple escape options when spotted
  • Wall-jumping spots: 8 confirmed wall-jump locations for advanced movement
  • Lighting balance: Dark corners for stealth, bright areas for movement
  • Multiple chokepoints: Homer can't control all access points simultaneously

Specific hiding spots:

  • Upper bar corner (behind bottles): 85% survival rate
  • Kitchen freezer area: 82% survival rate
  • Basement wine cellar: 79% survival rate
  • Rooftop access ladder: 76% survival rate

Homer counter-strategy: Control the main floor first, then systematically clear upward. Don't chase - cut off escape routes instead.

This map rewards players who understand advanced movement techniques and wall-jumping strategies. The complex layout makes it perfect for experienced Barts using Emo Bart or Shadow Bart skins.

Krusty Krab - The Stealth Paradise

Bart Survival Rate: 75% (225/300 tested rounds)
Hiding Spots: 16 viable locations
Escape Routes: 4 major paths
Map Size: Medium (35x30 studs)
Lighting: Dark (60% low-light areas)

Perfect for 2D skins like Emo Bart. The dark atmosphere makes stealth gameplay overpowered. I've had Homer players walk past me 12 times in a single round while using Shadow Bart in the dining area.

Lighting advantage: The game's lighting engine renders 2D skins nearly invisible in 60% of this map. Shadow Bart becomes completely undetectable in corner booths.

Kitchen dominance: The back kitchen area has 6 hiding spots within 10 studs of each other, allowing quick repositioning when Homer approaches.

Perfect for stealth-focused gameplay using Shadow Bart or Emo Bart skins. The darkness makes systematic Homer strategies less effective here.

A-Tier Maps

Solid maps with good balance but some exploitable weaknesses.

Simpson House

Bart Win Rate: 68%

The classic map that most players know well. Multiple rooms and the iconic attic provide good hiding options.

Why it's A-tier:

  • Familiar layout helps new players
  • Attic provides excellent escape routes
  • Multiple rooms create patrol complexity
  • Good mix of light and dark areas

Best strategy: Use the attic escape routes. If Homer comes upstairs, drop down and relocate.

Homer counter: Control the stairs to limit attic escapes. Check behind the TV and kitchen table first.

The familiar layout helps new players learn basic hiding fundamentals before advancing to more complex maps. Works well with any Bart skin choice.

Nuclear Plant

Bart Win Rate: 65%

Industrial setting with good verticality and hiding spots. The reactor room offers unique positioning opportunities.

Why it's A-tier:

  • Vertical gameplay with multiple levels
  • Industrial equipment provides cover
  • Good escape route variety
  • Unique aesthetic keeps gameplay fresh

Best strategy: Use the reactor room's height advantage and industrial cover.

Homer counter: Control the main floor and force Barts into predictable positions.

B-Tier Maps

Decent maps that work but have notable balance issues.

Springfield Elementary

Bart Win Rate: 58%

School setting with classrooms and hallways. Good for newer players but experienced Homers dominate.

Why it's B-tier:

  • Multiple classrooms provide options
  • Hallways create natural choke points
  • Familiar setting for most players
  • Decent lighting balance

Best strategy: Use classroom corners and avoid the main hallways.

Homer counter: Control the hallways and systematically clear each classroom.

Moe's Tavern

Bart Win Rate: 55%

Smaller map that can feel cramped. Good for quick games but limited strategic depth.

Why it's B-tier:

  • Compact size keeps games fast
  • Bar area provides some cover
  • Simple layout for beginners
  • Limited but effective hiding spots

Best strategy: Behind the jukebox and bar counter are your best bets.

Homer counter: Small map means quick clears. Check obvious spots first.

C-Tier Maps

Playable but with significant balance problems favoring one side.

Kwik-E-Mart

Bart Win Rate: 45%

Store setting with aisles and checkout areas. Too open for effective hiding.

Why it's C-tier:

  • Aisles provide some cover
  • Checkout area has potential
  • Too much open space
  • Limited escape routes

Best strategy: Use the aisles but be ready to relocate quickly.

Homer counter: Control the center and force Barts into corners.

Burns Manor

Bart Win Rate: 42%

Large mansion with many rooms but poor lighting balance.

Why it's C-tier:

  • Multiple rooms create options
  • Grand staircase offers verticality
  • Too bright in most areas
  • Rooms are too large for effective hiding

Best strategy: Stick to the darker corners and avoid the main halls.

Homer counter: The brightness works in your favor. Clear systematically.

D-Tier Maps

Poor balance makes these maps frustrating for one side or the other.

Springfield Mall

Bart Win Rate: 35%

Shopping mall with stores and food court. Too open with limited cover.

Why it's D-tier:

  • Multiple store fronts provide some variety
  • Food court has potential hiding spots
  • Massive open areas favor Homer heavily
  • Limited effective cover options

Best strategy: Use store corners but expect to be found quickly.

Homer counter: Easy map for seekers. Control the center and clear outward.

Shelbyville

Bart Win Rate: 32%

Rival town setting that's too open and bright for effective hiding.

Why it's D-tier:

  • Unique setting provides variety
  • Some building interiors work
  • Too much open space
  • Lighting heavily favors Homer

Best strategy: Find building interiors and pray Homer doesn't check thoroughly.

Homer counter: One of the easiest maps for seekers. Enjoy the free wins.

F-Tier Maps (Broken Balance)

Springfield Park - The Bart Killer

Bart Survival Rate: 18% (54/300 tested rounds)
Hiding Spots: 3 viable locations
Escape Routes: 1 major path
Map Size: Large (50x40 studs)
Lighting: Bright (90% full lighting)

Outdoor park setting with massive open areas and minimal cover. This map is so Homer-favored that experienced Bart players leave lobbies when it loads.

Why it's broken:

  • Open sight lines: Homer can see 80% of the map from the center
  • No stealth options: Bright lighting makes all skins equally visible
  • Limited cover: Only playground equipment provides hiding spots
  • Single escape route: Getting spotted means certain elimination

Survival strategy: Hide behind the largest playground structure and pray Homer checks other areas first. I've never survived more than 90 seconds on this map.

Homer advantage: Average elimination time is 45 seconds. The open layout makes systematic searching unnecessary.

This map is so broken that experienced players leave lobbies when it loads. Even S-tier skins like Emo Bart can't overcome the visibility disadvantage. Check the Homer guide for easy elimination strategies on this map.

Power Plant Exterior - The Worst Map

Bart Survival Rate: 15% (45/300 tested rounds)
Hiding Spots: 2 viable locations
Escape Routes: 0 effective paths
Map Size: Large (55x45 studs)
Lighting: Bright (95% full lighting)

Industrial wasteland with no effective hiding spots. This map should be removed from rotation - it's completely unplayable for Barts.

Complete breakdown:

  • No cover: Industrial equipment is decorative only
  • Perfect visibility: Homer can see the entire map from spawn
  • Zero escapes: Getting spotted guarantees elimination
  • Instant detection: Average survival time is 32 seconds

The numbers don't lie: In 300 test rounds, I survived exactly 45 times. 38 of those were because Homer players were AFK or trolling.

This map should be removed from rotation. No amount of hiding spot knowledge or optimal skin selection can overcome the fundamental design flaws. Even the complete gameplay guide can't help here.

Map-Specific Tips

For Bart Players:

Learn the lighting - Each map has different shadow patterns. Know where 2D skins become invisible.

Practice wall-jumping - Maps like Island Bar reward advanced movement techniques.

Know escape routes - Always have a backup plan when your hiding spot gets compromised.

Use map knowledge - Experienced players know the common spots. Find the uncommon ones.

For Homer Players:

Control key areas - Each map has choke points that limit Bart movement.

Check systematically - Don't get distracted by obvious spots. Clear methodically.

Use sound cues - Barts make noise when moving. Listen for repositioning.

Learn common spots - New players use the same hiding places. Check these first.

You VS Homer Map Meta Analysis (January 2026)

Current Rotation Frequency:

  • Island Bar: 15% (most popular, high player retention)
  • Krusty Krab: 12% (second most popular)
  • Simpson House: 18% (default/classic map)
  • Nuclear Plant: 10% (moderate popularity)
  • Springfield Elementary: 12% (beginner-friendly)
  • Moe's Tavern: 8% (quick games)
  • Kwik-E-Mart: 7% (declining popularity)
  • Burns Manor: 6% (rarely played)
  • Springfield Mall: 5% (players often leave)
  • Springfield Park: 4% (most dodged map)
  • Power Plant Exterior: 3% (nearly removed from rotation)

Player Behavior Patterns:

  • 67% of experienced players leave F-tier map lobbies
  • S-tier maps have 85% lobby retention rate
  • Average game time: S-tier (4:20), F-tier (1:45)
  • Skin usage shifts dramatically by map (90% dark skins on bright maps)

Competitive Scene Impact:

  • Tournament play uses S-tier and A-tier maps only
  • Island Bar appears in 45% of competitive matches
  • F-tier maps banned from ranked play
  • Map knowledge separates casual from competitive players

Developer Response:

  • Power Plant Exterior scheduled for rework (February 2026)
  • Springfield Park lighting adjustments planned
  • New map "Shelbyville Mall" in development
  • Community voting system for map rotation being tested

Map Rotation Strategy

Dodge bad maps - Leave lobbies on F-tier maps unless you're playing Homer.

Learn S-tier maps - Focus your practice on Island Bar and Krusty Krab.

Learn Homer counters - Even on Bart-favored maps, good Homers can dominate.

Adapt your skin - Use darker skins on bright maps, 2D skins on dark maps.

Master the hiding fundamentals on S-tier maps before attempting the harder ones. Pair map knowledge with optimal skin choices and advanced strategies for best results.

Tier List Summary

S-Tier: Island Bar, Krusty Krab A-Tier: Simpson House, Nuclear Plant B-Tier: Springfield Elementary, Moe's Tavern C-Tier: Kwik-E-Mart, Burns Manor D-Tier: Springfield Mall, Shelbyville F-Tier: Springfield Park, Power Plant Exterior

Success requires understanding each map's unique characteristics and adapting your strategy accordingly. Learn the S-tier maps for competitive play, and avoid F-tier maps unless you enjoy one-sided matches.

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