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Guide Tower Defense Simulator

Tower Defense Simulator Guide (2026)

Tower Defense Simulator beginner guide covering towers, modes, strategies, and progression from 500+ hours of gameplay. Best loadouts and wave strategies.

9 min read
Tower Defense Simulator Guide (2026)

Tower Defense Simulator basics: buy Soldier (350 coins) first, Farm is mandatory for late game, Commander + DJ Booth buff combo is meta, Ranger kills bosses. Join Paradoxum Games group for +$100 starting cash.

I started playing Tower Defense Simulator in 2019. Back then, beating Fallen mode felt impossible. Now I've got 500+ hours, every tower earned, and I've triumphed on maps that made me want to quit.

This Tower Defense Simulator guide covers everything I wish someone told me when I started. The game has layers. Starter towers, intermediate towers, advanced towers, hardcore towers, exclusive event towers. Skills, consumables, golden perks. It's a lot.

Grab the free skincrates from codes first. Cosmetics don't affect gameplay, but they look nice.

What is Tower Defense Simulator

You and up to 3 other players defend a base from waves of enemies. Place towers along the path. Towers attack enemies. Enemies die. You get money. Buy more towers. Upgrade them. Survive all waves to triumph.

Simple concept. The execution gets complex fast.

Game Modes

TDS has five main difficulty modes:

Mode Starting Cash Waves Difficulty
Easy $1,000 20 Tutorial
Casual $500 25 Relaxed
Intermediate $400 30 Standard
Molten $350 40 Challenging
Fallen $300 40 Hard

Easy is for learning. Low enemy health, lots of starting cash. You can solo it with Scout spam.

Casual is slightly harder. Still forgiving. Good for testing tower combinations.

Intermediate introduces tougher enemies. Hiddens appear. You need detection towers.

Molten is where the game actually starts. Molten Boss at wave 40. Requires real strategy and team coordination.

Fallen is brutal. Fallen King at wave 40 has massive health and spawns minions. You need strong loadouts and good teammates.

Hardcore is a separate mode entirely. No shared income from teammate kills. Limited tower placements. Event-exclusive towers disabled. This is endgame content.

Settings: You can adjust game settings for better performance. Lower graphics mean higher FPS.

Your First Hours

When you spawn in the lobby, you start with Scout and Sniper. Both are free. Here's what to do:

Complete the Tutorial. It gives you 600 coins and 200 EXP. That's enough to buy your first real tower.

Buy Paintballer (100 coins). Cheap, decent early-game DPS. Better than Scout for most situations.

Buy Demoman (200 coins). Splash damage. Essential for grouped enemies.

Grind Easy/Casual mode. Get comfortable with tower placement and wave timing.

Save for Soldier (350 coins). Your first real DPS tower. Soldier carries early game.

Join the Paradoxum Games group. Free +$100 starting cash in every match.

Understanding Towers

Towers fall into categories:

DPS Towers deal damage. Scout, Soldier, Minigunner, Ranger. Your main damage dealers.

Support Towers buff other towers or debuff enemies. Commander, DJ Booth, Warden. Force multipliers.

Economy Towers generate income. Farm, Cowboy. Essential for late-game upgrades.

Crowd Control slows or stuns enemies. Freezer, Electroshocker. Buys time for DPS.

Cliff Towers can only be placed on high spots. Sniper, Ranger, Mortar. Usually have longer range.

Ground Towers go on the path. Most towers are ground towers.

Tower Placement Limits

  • Solo: 40 towers
  • Duo: 30 towers each
  • Trio: 25 towers each
  • Quad: 20 towers each

Some towers have additional limits. Military Base can only have 4 placed total across all players.

Starter Towers (Free - 500 coins)

Tower Cost Role Notes
Scout Free Early DPS Fast attack, low damage. Outclassed quickly.
Sniper Free Cliff DPS Good range, hidden detection at max level.
Paintballer 100 Early DPS Better than Scout. Cheap.
Demoman 200 Splash Essential for grouped enemies.
Hunter 200 Hidden Detection Reveals hidden enemies. Niche but necessary.
Soldier 350 DPS Your first real carry. Upgrade to max.
Militant 500 DPS Upgraded Soldier. Solid mid-game.

Buy order: Paintballer → Demoman → Soldier → Militant

Intermediate Towers (650 - 4,000 coins)

Tower Cost Role Why It Matters
Freezer 650 Slow Slows enemies. Pairs with DPS.
Ace Pilot 1,500 Flying DPS Handles flying enemies.
Farm 2,000 Economy Generates income. Essential for late game.
Rocketeer 2,500 Splash High damage splash. Deadzone range though.
Military Base 4,000 Summons Spawns units that fight. Unique mechanic.
Crook Boss Level 30 DPS Summons crooks. Strong when upgraded.

Farm is mandatory. You cannot afford late-game upgrades without economy. Place Farm early, upgrade it, profit.

Advanced Towers (3,000 - 35,000 coins)

Tower Cost Role Notes
Commander 4,000 Support Buffs nearby towers. Meta pick.
DJ Booth 5,000 Support Buffs attack speed. Stacks with Commander.
Minigunner 8,000 DPS High sustained damage. Core DPS tower.
Ranger 12,000 Cliff DPS Massive single-target damage. Boss killer.
Gatling Gun 35,000 DPS Expensive but devastating.

Commander + DJ Booth is the support combo. Place them near your DPS towers. The buffs stack and turn mediocre towers into monsters.

Ranger is your boss killer. Max level Ranger melts Molten Boss and Fallen King.

Hardcore Towers

Earned through Hardcore mode. These are endgame.

Tower Level Req Cost Role
Brawler None 1,250 gems Melee DPS
Necromancer 50 2,250 gems Summons
Accelerator 50 2,500 gems Beam DPS
Engineer 60 4,500 gems Turret spawner
Hacker None 5,500 gems Support/Economy
Warden 75 6,000 gems Crowd Control

Accelerator is the Hardcore meta. Beam attack hits multiple enemies. Insane DPS when buffed.

Engineer spawns turrets that attack. Set and forget.

Golden Perks

Some towers have golden skins that give golden perks. These are permanent buffs.

Tower Golden Perk
Golden Minigunner +10% damage
Golden Pyromancer +10% burn damage
Golden Crook Boss +10% crook damage
Golden Scout +10% attack speed
Golden Cowboy +10% income
Golden Soldier +10% damage

Golden skins come from Golden Skincrates or purchasing golden plushies.

Skills System

Available at Level 15. Skills are passive buffs you purchase with coins.

Four categories:

  • Defense - Base health, damage reduction
  • Offense - Tower damage, attack speed
  • Strategy - Placement limits, cooldowns
  • Economy - Starting cash, income bonuses

Priority skills:

  1. Starting Cash (Economy) - More money at wave 1
  2. Tower Damage (Offense) - Everything hits harder
  3. Income Boost (Economy) - Farm generates more

You can reset skills for 95% refund as Skill Credits.

Loadout Building

You have 5 tower slots (5th available at Level 15). Here's how to build:

Early Game Loadout (Level 1-15):

  • Scout or Soldier (early DPS)
  • Demoman (splash)
  • Sniper (cliff DPS)
  • Paintballer (backup DPS)

Mid Game Loadout (Level 15-50):

  • Soldier or Militant (DPS)
  • Farm (economy)
  • Commander (support)
  • Minigunner (DPS)
  • Ranger or Ace Pilot (boss/flying)

Late Game Loadout (Level 50+):

  • Farm (economy)
  • Commander (support)
  • DJ Booth (support)
  • Ranger (boss DPS)
  • Accelerator or Minigunner (wave DPS)

Wave Strategy

Waves 1-10: Place cheap towers. Scout, Soldier, Demoman. Don't overspend.

Waves 11-20: Upgrade your main DPS. Place Farm if you have it. Start building economy.

Waves 21-30: Hidden enemies appear. Need detection. Upgrade Farm to max.

Waves 31-40: Boss waves. Ranger should be max level. Commander and DJ Booth buffing everything.

Boss Wave: Focus fire. All towers targeting boss. Use consumables if needed.

Common Mistakes

Not using Farm. You cannot afford late-game upgrades without economy. Farm is mandatory.

Spreading towers too thin. Concentrate firepower. One kill zone is better than three weak ones.

Ignoring support towers. Commander and DJ Booth multiply your DPS. They're not optional.

Upgrading everything equally. Max out one tower before starting another. Half-upgraded towers are useless.

Skipping waves too early. Wave skipping creates hordes. Only skip when you're confident.

Playing Fallen without a team. Fallen requires coordination. Don't solo queue.

Targeting Modes

Towers have seven targeting options:

Mode Behavior
First Attacks enemy closest to base
Last Attacks enemy furthest from base
Strongest Attacks highest health enemy
Weakest Attacks lowest health enemy
Closest Attacks nearest enemy to tower
Farthest Attacks enemy furthest from tower
Random Random targeting

First is default and usually best. Kills enemies before they reach base.

Strongest for boss waves. Focus the big threat.

Quick Reference

Level What to Do
1-10 Grind Easy/Casual, buy Soldier
10-20 Grind Intermediate, buy Farm
20-30 Grind Molten, buy Commander
30-50 Grind Molten/Fallen, buy Minigunner, Ranger
50+ Hardcore mode, buy Accelerator
Mode Recommended Towers
Easy Anything works
Casual Soldier, Demoman, Sniper
Intermediate Soldier, Farm, Commander
Molten Farm, Commander, DJ Booth, Ranger, Minigunner
Fallen Farm, Commander, DJ Booth, Ranger, Accelerator

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