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Guide Tower Defense Simulator

Tower Defense Simulator Guide (2026)

Complete Tower Defense Simulator beginner guide covering towers, modes, strategies, and progression from 500+ hours of gameplay.

9 min read
Tower Defense Simulator Guide (2026)

I started playing Tower Defense Simulator in 2019. Back then, beating Fallen mode felt impossible. Now I’ve got 500+ hours, every tower unlocked, and I’ve triumphed on maps that made me want to quit.

This Tower Defense Simulator guide covers everything I wish someone told me when I started. The game has layers. Starter towers, intermediate towers, advanced towers, hardcore towers, exclusive event towers. Skills, consumables, golden perks. It’s a lot.

Grab the free skincrates from codes first. Cosmetics don’t affect gameplay, but they look nice.

What is Tower Defense Simulator

You and up to 3 other players defend a base from waves of enemies. Place towers along the path. Towers attack enemies. Enemies die. You get money. Buy more towers. Upgrade them. Survive all waves to triumph.

Simple concept. The execution gets complex fast.

Game Modes

TDS has five main difficulty modes:

ModeStarting CashWavesDifficulty
Easy$1,00020Tutorial
Casual$50025Relaxed
Intermediate$40030Standard
Molten$35040Challenging
Fallen$30040Hard

Easy is for learning. Low enemy health, lots of starting cash. You can solo it with Scout spam.

Casual is slightly harder. Still forgiving. Good for testing tower combinations.

Intermediate introduces tougher enemies. Hiddens appear. You need detection towers.

Molten is where the game actually starts. Molten Boss at wave 40. Requires real strategy and team coordination.

Fallen is brutal. Fallen King at wave 40 has massive health and spawns minions. You need optimized loadouts and good teammates.

Hardcore is a separate mode entirely. No shared income from teammate kills. Limited tower placements. Event-exclusive towers disabled. This is endgame content.

Your First Hours

When you spawn in the lobby, you start with Scout and Sniper. Both are free. Here’s what to do:

Complete the Tutorial. It gives you 600 coins and 200 EXP. That’s enough to buy your first real tower.

Buy Paintballer (100 coins). Cheap, decent early-game DPS. Better than Scout for most situations.

Buy Demoman (200 coins). Splash damage. Essential for grouped enemies.

Grind Easy/Casual mode. Get comfortable with tower placement and wave timing.

Save for Soldier (350 coins). Your first real DPS tower. Soldier carries early game.

Join the Paradoxum Games group. Free +$100 starting cash in every match.

Understanding Towers

Towers fall into categories:

DPS Towers deal damage. Scout, Soldier, Minigunner, Ranger. Your main damage dealers.

Support Towers buff other towers or debuff enemies. Commander, DJ Booth, Warden. Force multipliers.

Economy Towers generate income. Farm, Cowboy. Essential for late-game upgrades.

Crowd Control slows or stuns enemies. Freezer, Electroshocker. Buys time for DPS.

Cliff Towers can only be placed on elevated spots. Sniper, Ranger, Mortar. Usually have longer range.

Ground Towers go on the path. Most towers are ground towers.

Tower Placement Limits

  • Solo: 40 towers
  • Duo: 30 towers each
  • Trio: 25 towers each
  • Quad: 20 towers each

Some towers have additional limits. Military Base can only have 4 placed total across all players.

Starter Towers (Free - 500 coins)

TowerCostRoleNotes
ScoutFreeEarly DPSFast attack, low damage. Outclassed quickly.
SniperFreeCliff DPSGood range, hidden detection at max level.
Paintballer100Early DPSBetter than Scout. Cheap.
Demoman200SplashEssential for grouped enemies.
Hunter200Hidden DetectionReveals hidden enemies. Niche but necessary.
Soldier350DPSYour first real carry. Upgrade to max.
Militant500DPSUpgraded Soldier. Solid mid-game.

Buy order: Paintballer → Demoman → Soldier → Militant

Intermediate Towers (650 - 4,000 coins)

TowerCostRoleWhy It Matters
Freezer650SlowSlows enemies. Pairs with DPS.
Ace Pilot1,500Flying DPSHandles flying enemies.
Farm2,000EconomyGenerates income. Essential for late game.
Rocketeer2,500SplashHigh damage splash. Deadzone range though.
Military Base4,000SummonsSpawns units that fight. Unique mechanic.
Crook BossLevel 30DPSSummons crooks. Strong when upgraded.

Farm is mandatory. You cannot afford late-game upgrades without economy. Place Farm early, upgrade it, profit.

Advanced Towers (3,000 - 35,000 coins)

TowerCostRoleNotes
Commander4,000SupportBuffs nearby towers. Meta pick.
DJ Booth5,000SupportBuffs attack speed. Stacks with Commander.
Minigunner8,000DPSHigh sustained damage. Core DPS tower.
Ranger12,000Cliff DPSMassive single-target damage. Boss killer.
Gatling Gun35,000DPSExpensive but devastating.

Commander + DJ Booth is the support combo. Place them near your DPS towers. The buffs stack and turn mediocre towers into monsters.

Ranger is your boss killer. Max level Ranger melts Molten Boss and Fallen King.

Hardcore Towers

Unlocked through Hardcore mode. These are endgame.

TowerLevel ReqCostRole
BrawlerNone1,250 gemsMelee DPS
Necromancer502,250 gemsSummons
Accelerator502,500 gemsBeam DPS
Engineer604,500 gemsTurret spawner
HackerNone5,500 gemsSupport/Economy

Accelerator is the Hardcore meta. Beam attack hits multiple enemies. Insane DPS when buffed.

Engineer spawns turrets that attack. Set and forget.

Golden Perks

Some towers have golden skins that unlock golden perks. These are permanent buffs.

TowerGolden Perk
Golden Minigunner+10% damage
Golden Pyromancer+10% burn damage
Golden Crook Boss+10% crook damage
Golden Scout+10% attack speed
Golden Cowboy+10% income
Golden Soldier+10% damage

Golden skins come from Golden Skincrates or purchasing golden plushies.

Skills System

Unlocks at Level 15. Skills are passive buffs you purchase with coins.

Four categories:

  • Defense - Base health, damage reduction
  • Offense - Tower damage, attack speed
  • Strategy - Placement limits, cooldowns
  • Economy - Starting cash, income bonuses

Priority skills:

  1. Starting Cash (Economy) - More money at wave 1
  2. Tower Damage (Offense) - Everything hits harder
  3. Income Boost (Economy) - Farm generates more

You can reset skills for 95% refund as Skill Credits.

Loadout Building

You have 5 tower slots (5th unlocks at Level 15). Here’s how to build:

Early Game Loadout (Level 1-15):

  • Scout or Soldier (early DPS)
  • Demoman (splash)
  • Sniper (cliff DPS)
  • Paintballer (backup DPS)

Mid Game Loadout (Level 15-50):

  • Soldier or Militant (DPS)
  • Farm (economy)
  • Commander (support)
  • Minigunner (DPS)
  • Ranger or Ace Pilot (boss/flying)

Late Game Loadout (Level 50+):

  • Farm (economy)
  • Commander (support)
  • DJ Booth (support)
  • Ranger (boss DPS)
  • Accelerator or Minigunner (wave DPS)

Wave Strategy

Waves 1-10: Place cheap towers. Scout, Soldier, Demoman. Don’t overspend.

Waves 11-20: Upgrade your main DPS. Place Farm if you have it. Start building economy.

Waves 21-30: Hidden enemies appear. Need detection. Upgrade Farm to max.

Waves 31-40: Boss waves. Ranger should be max level. Commander and DJ Booth buffing everything.

Boss Wave: Focus fire. All towers targeting boss. Use consumables if needed.

Common Mistakes

Not using Farm. You cannot afford late-game upgrades without economy. Farm is mandatory.

Spreading towers too thin. Concentrate firepower. One kill zone is better than three weak ones.

Ignoring support towers. Commander and DJ Booth multiply your DPS. They’re not optional.

Upgrading everything equally. Max out one tower before starting another. Half-upgraded towers are useless.

Skipping waves too early. Wave skipping creates hordes. Only skip when you’re confident.

Playing Fallen without a team. Fallen requires coordination. Don’t solo queue.

Targeting Modes

Towers have seven targeting options:

ModeBehavior
FirstAttacks enemy closest to base
LastAttacks enemy furthest from base
StrongestAttacks highest health enemy
WeakestAttacks lowest health enemy
ClosestAttacks nearest enemy to tower
FarthestAttacks enemy furthest from tower
RandomRandom targeting

First is default and usually best. Kills enemies before they reach base.

Strongest for boss waves. Focus the big threat.

Quick Reference

LevelWhat to Do
1-10Grind Easy/Casual, buy Soldier
10-20Grind Intermediate, buy Farm
20-30Grind Molten, buy Commander
30-50Grind Molten/Fallen, buy Minigunner, Ranger
50+Hardcore mode, buy Accelerator
ModeRecommended Towers
EasyAnything works
CasualSoldier, Demoman, Sniper
IntermediateSoldier, Farm, Commander
MoltenFarm, Commander, DJ Booth, Ranger, Minigunner
FallenFarm, Commander, DJ Booth, Ranger, Accelerator

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