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Guide Scary Shawarma Kiosk

Scary Shawarma Kiosk All Endings Guide

Complete guide to all endings in Scary Shawarma Kiosk. How to unlock Perfect Good, Bad, Unstable, and the secret Dark World ending. Step by step.

8 min read
Scary Shawarma Kiosk All Endings Guide

Took me like 8 runs to get the Perfect Good Ending. Eight. And I still almost messed it up on the last customer because I forgot to check night vision. Skinwalkers, man.

There are 5 main endings in Scary Shawarma Kiosk, plus a seasonal one during Christmas. I’ve unlocked all of them and documented exactly what triggers each one.

Grab the free Anomaly Coins from codes before attempting these. The Anomaly Detector makes the Perfect Good Ending way easier.

How Endings Work

The game tracks your performance during each shift:

Mistakes include serving anomalies, shuttering real customers, and rule violations

Anomaly Interventions are successfully identifying and rejecting entities

Inspection Compliance is passing the 2 AM inspection correctly

Special Actions are interactions with unique entities like the paper parcel customer

Your ending depends on cumulative performance. Story Mode has specific triggers, Endless Mode focuses on survival streaks.

Ending 1: Perfect Good Ending

The best possible outcome. Zero mistakes, flawless performance.

How to Get It

Complete Story Mode with zero mistakes. Serve every real customer correctly. Close the shutter on every anomaly. Follow all rules perfectly (soda for smiling customers, serve the Faceless Man, etc.). Pass the 2 AM inspection without looking.

What That Actually Means

No anomalies served. Use CCTV and night vision to catch every entity.

No real customers rejected. Don’t close the shutter on humans.

All rules followed. Check the rules wall every shift because they change.

Inspection passed. Exit through back door, don’t look back.

Tips

Use the Anomaly Detector from codes or corruption shop. It highlights anomalies so you don’t accidentally serve them.

Check CCTV for every single customer. No exceptions. I cannot stress this enough.

Memorize the rules. One forgotten rule means one mistake means no perfect ending.

Take your time. There’s no rush penalty. Observe customers for a few seconds before deciding.

Ending Scene

You complete your shift with a perfect record. The game acknowledges your flawless performance. Cutscene shows you leaving the kiosk safely as dawn breaks.

Ending 2: Standard Good Ending

You survived, but not perfectly. Most common “win” ending.

How to Get It

Complete Story Mode. Survive until the end of your shift. Have some mistakes but not enough for termination. Pass the 2 AM inspection.

“Some mistakes” means serving 1-2 anomalies (not enough for termination), closing the shutter on 1-2 real customers, or minor rule violations.

Ending Scene

You complete your shift and survive, but your performance wasn’t perfect. You leave the kiosk alive, but the experience has clearly affected you.

Different cutscene and dialogue from Perfect Ending. Still a “win,” just not the best outcome.

Ending 3: Bad Ending (Termination)

Game over. Too many critical mistakes.

How to Get It

Any of these trigger termination:

Too many mistakes from serving multiple anomalies or rejecting multiple real customers

Failed 2 AM inspection from looking at monitors or back at the kiosk

Critical rule violation like opening the paper parcel at the wrong time

Shunned customer revenge where certain rejected anomalies return and attack

Common Termination Messages

“Unauthorized presence detected” means you looked during the 2 AM inspection. Instant termination.

“Service quality unacceptable” means too many mistakes accumulated. The Inspector terminates your employment.

“Kiosk compromised” means a shunned anomaly returned and destroyed your kiosk. Sometimes by setting it on fire while you’re inside. Fun.

Ending Scene

Depends on the trigger. Inspector termination shows official “employment terminated” message. Anomaly attack shows jumpscare followed by game over. Fire ending shows the kiosk burning with you inside.

How to Avoid

Check every customer on CCTV before serving. Learn the anomaly identification guide. Never look during the 2 AM inspection. Follow all rules on the wall.

Ending 4: Unstable Ending

Something went wrong with reality itself.

How to Get It

This ending triggers when you make a specific combination of mistakes, encounter certain rare anomaly events, or break reality through contradictory actions.

It’s been reported to trigger when you serve and reject the same entity type in quick succession, when certain glitch anomalies corrupt your game state, or when you interact with environmental anomalies in specific ways.

Ending Scene

Reality breaks down. The kiosk environment becomes distorted. You’re trapped in a glitched version of the game. The ending is intentionally unsettling and suggests your character is stuck between dimensions.

Notes

This is one of the rarer endings. Some players report it triggering randomly, others have never seen it. May be partially RNG-based.

Ending 5: Secret Dark World Ending

The hidden ending most players miss.

How to Get It

Play until a customer gives you a paper parcel after being served. Instead of placing it under the table (the safe option), open the parcel. You’ll be teleported to a dark dimension.

Step by Step

Serve customers normally until the paper parcel customer appears. They’ll hand you a wrapped parcel after you serve them. The game tells you to place it under the table and NOT open it. Ignore this instruction and open the parcel. You’re teleported to the Dark World.

What Happens

After opening the parcel, you’re transported to a pitch-black dimension filled with ghostly voices. You must navigate through this nightmare realm for several seconds before being captured by an unknown entity.

Ending Scene

Your character is consumed by the darkness. One of the creepiest endings in the game. Reveals lore about what the anomalies actually are.

Worth Getting?

Yes. This ending provides backstory about the kiosk and the anomalies. Essential for players who want to understand the full lore. Just make sure you’ve already gotten the Good Ending first since this one is a game over.

Ending 6: Narrator Ending (Christmas Update)

Holiday-specific ending from the Christmas event.

How to Get It

Play during the Christmas event period. Encounter the Narrator entity during your shift. Follow or defy the Narrator’s instructions.

The Narrator is a special Christmas anomaly that speaks to you directly, commenting on your actions and the game itself. Your responses determine this ending.

Ending Scene

Holiday-themed elements with meta-commentary on the game. Lighter in tone than other endings but still unsettling.

Only available during the Christmas update. If you’re reading this outside the holiday season, you may need to wait for the event to return.

Endings Comparison

EndingDifficultyRequirements
Perfect GoodHardZero mistakes, all rules followed
Standard GoodMediumSurvive with some mistakes
Bad (Termination)Easy to failToo many mistakes or inspection failure
UnstableRareSpecific glitch conditions
Dark WorldMediumOpen the paper parcel
NarratorSeasonalChristmas event encounter

Getting All Endings Efficiently

First playthrough: Go for Standard Good Ending to learn mechanics

Second playthrough: Attempt Perfect Good Ending with full knowledge

Third playthrough: Intentionally trigger Bad Ending to see termination scenes

Fourth playthrough: Open the paper parcel for Dark World

Christmas event: Get the Narrator ending when available

Lore Explained (Spoilers)

Good Endings show you’re one of the few employees who can survive the kiosk. The anomalies are real and the company knows about them.

Bad Endings show the kiosk claiming another victim. Previous employees met similar fates.

Dark World Ending reveals the anomalies come from another dimension. The paper parcel is a portal. Opening it shows where the entities originate.

Unstable Ending shows reality around the kiosk is fragile. Too much anomaly activity can break the barrier between worlds.

Hidden notes throughout the game reference a previous kiosk worker. Their fate is implied in various endings. They likely opened the paper parcel or failed to follow the rules.

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8 runs for Perfect Good Ending. Worth it for the satisfaction. If you’ve found an ending I missed, let me know.