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Tier List RIVALS

RIVALS Weapons Tier List (January 2026)

Complete RIVALS weapons tier list ranking all 49 weapons. Best primaries, secondaries, melees, and utilities for dominating ranked.

8 min read
RIVALS Weapons Tier List (January 2026)

I’ve used every weapon in RIVALS across 400+ hours. Some I ran for weeks before realizing they were holding me back. Others I ignored because they looked boring, then finally tried them and wondered why I waited so long.

The Burst Rifle deleted me so many times before I unlocked it. First game with it, I dropped 23 kills. The three-round burst just chunks health faster than anything else I’d used. That’s when I realized tier lists actually matter in this game.

This list ranks every weapon based on actual competitive performance, not just damage numbers on paper.

Grab free keys from codes to unlock more weapons. I’ve saved probably 50 bucks in Robux from codes alone.

Quick Tier Overview

TierWeaponsWhy
S+AWP, Burst Rifle, MinigunDominant in their roles, game-winning
SShotgun, Sniper, AK-47, KatanaExcellent all-around, high skill ceiling
AM4A1, Energy Rifle, Scythe, RevolverSolid picks, reliable performance
BAssault Rifle, SMG, Bow, HandgunDecent options, situational
CFlamethrower, Grenade Launcher, UziNiche uses, outclassed
DPaintball Gun, Trowel, SlingshotMeme weapons, avoid in ranked

Primary Weapons

S+ Tier Primaries

WeaponDamageFire RateWhy It’s S+
AWP100 (one-shot)SlowOne-shot kills, no counterplay if you hit
Burst RifleHigh3-burstInsane burst damage, melts at mid-range
MinigunMediumVery FastSuppression god, area denial

AWP is the most broken weapon in RIVALS if you can aim. One-shot body shots. One-shot headshots. Miss and you’re dead, but hit and they’re dead first. I picked this up around hour 200 after getting destroyed by AWPers for months. Took maybe 30 hours to get consistent with it, but now it’s my main on long-range maps.

Burst Rifle chunks health so fast it feels unfair. Three-round burst that can delete someone before they react. I clutched a 1v3 on Warehouse with this thing last week. The burst damage is just unmatched at mid-range.

Minigun is pure chaos. Spray down hallways, hold angles, suppress entire teams. The spin-up time is the only weakness. I run this on defense and just lock down choke points. Nobody wants to push into a Minigun.

S Tier Primaries

WeaponDamageFire RateWhy It’s S
ShotgunVery HighSlowOne-shots up close, punishes rushers
SniperHighSlowHeadshot one-shots, more forgiving than AWP
AK-47HighMediumBest all-around rifle, manageable recoil

Shotgun dominates close quarters. If someone pushes you, they die. Simple as that. The slow fire rate means you need to hit your shots, but the damage is worth it. I’ve one-shot so many people who thought they could rush me.

AK-47 is the most reliable primary. Good damage, decent fire rate, learnable recoil pattern. I ran this exclusively for my first 100 hours and still pull it out in ranked when I need consistency. The recoil pulls up and to the right, but once you learn it, you can full-spray at medium range.

A Tier Primaries

WeaponDamageFire RateNotes
M4A1MediumFastAggressive playstyle, spray and pray
Energy RifleHighMediumUnique projectile, good at range
BowHighSlowSilent, one-shot headshots

M4A1 is for players who like to push. Faster fire rate than AK but less damage per shot. Good for aggressive flanking.

Bow is underrated. Silent shots, one-shot headshots, and nobody expects it. Great for sneaky plays.

B Tier Primaries

WeaponNotes
Assault RifleGeneric, outclassed by AK
SMGFast but weak, loses to rifles
ExogunInteresting but inconsistent

These work but there’s always a better option.

C-D Tier Primaries

WeaponWhy It’s Low
FlamethrowerShort range, slow kill time
Grenade LauncherInconsistent, easy to dodge
Paintball GunLiterally a meme weapon
SlingshotWhy would you use this

Don’t bring these to ranked unless you’re trolling.

Secondary Weapons

S Tier Secondaries

WeaponWhy
RevolverHigh damage, quick swap kills
HandgunReliable backup, fast draw

Revolver hits like a truck. When your primary runs dry, swap to revolver and finish the kill. Two-shot potential.

A Tier Secondaries

WeaponWhy
UziSpray backup, good for panic
Flare GunUtility + damage

B-C Tier Secondaries

Most other secondaries are situational. Your secondary should complement your primary, not replace it.

Melee Weapons

S Tier Melee

WeaponAbilityWhy It’s S
KatanaDeflects bulletsLiterally blocks shots, insane
ScytheDash forwardGap closer, aggressive plays

Katana can deflect bullets. Read that again. You can block incoming fire with a sword. I didn’t believe it until someone blocked my entire AK spray and then killed me. Felt like I was playing a different game. This is broken in the right hands.

Scythe lets you dash forward and close distance instantly. Perfect for finishing low-health enemies or escaping bad situations. The dash has saved me from so many AWP shots.

A Tier Melee

WeaponNotes
KnifeFast, reliable
FistsAlways available

Standard melee options. Nothing special but they work.

B-D Tier Melee

Most other melee weapons are cosmetic differences. Stick with Katana or Scythe.

Utility Weapons

S Tier Utility

UtilityWhy
Smoke GrenadeVision denial, clutch plays
Subspace TripmineArea control, free kills

Smoke Grenade wins rounds. Block sightlines, cover plants, escape bad situations. Essential utility.

Subspace Tripmine is set-and-forget damage. Place it, forget it, get a kill notification later.

A Tier Utility

UtilityWhy
MolotovArea denial, flush enemies
MedkitSustain, clutch heals

B Tier Utility

UtilityNotes
SprayCosmetic flex
TrowelBuilding, niche

Best Loadouts

Aggressive Rusher

  • Primary: Shotgun or M4A1
  • Secondary: Revolver
  • Melee: Scythe
  • Utility: Smoke Grenade

Push hard, get in their face, use scythe to close gaps.

Sniper/AWPer

  • Primary: AWP or Sniper
  • Secondary: Handgun
  • Melee: Katana
  • Utility: Smoke Grenade

Hold angles, one-tap heads, use katana if they push you.

All-Rounder

  • Primary: AK-47 or Burst Rifle
  • Secondary: Revolver
  • Melee: Knife
  • Utility: Molotov

Flexible loadout that works in any situation.

Support/Suppression

  • Primary: Minigun
  • Secondary: Handgun
  • Melee: Katana
  • Utility: Smoke Grenade

Lock down areas, suppress pushes, support your team.

Weapon Unlock Priority

If you’re new and have limited keys, unlock in this order:

  1. AK-47 - Best starter primary
  2. Revolver - Best secondary
  3. Katana - Game-changing melee
  4. Smoke Grenade - Essential utility
  5. Burst Rifle - Upgrade from AK
  6. AWP - If you can aim

Don’t waste keys on meme weapons until you have the essentials.

Common Mistakes

These are all things I did wrong and paid for.

Using the wrong weapon for the map. I brought a Shotgun to a long-range map once. Went 3-15. Never again. AWP in tight corridors is equally awkward. Match your weapon to the map.

Ignoring melee. I didn’t touch Katana for my first 150 hours. Thought melee was useless in a shooter. Then I learned about the deflect. Game changer.

No utility. Smoke grenades win rounds. I used to think they were a waste of a slot. Then I watched a Diamond player smoke off an angle and clutch a 1v3. Now I always carry smokes.

Chasing kills with bad weapons. If your gun sucks for the situation, don’t take the fight. Reposition. I used to force fights with the wrong weapon and wonder why I kept dying.

Not learning recoil patterns. AK and Burst Rifle have learnable patterns. I spent an hour in a private server just spraying walls. Boring but necessary. Now I can full-spray and actually hit shots.