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Guide Parkour Champions

Parkour Champions Guide (January 2026)

Parkour Champions beginner guide covering movement, champions, spirits, and how to earn coins fast. From zero to racing in 30 minutes.

4 min read
Parkour Champions Guide (January 2026)

Parkour Champions is an anime-inspired parkour racing game where movement is everything. You sprint, wall-run, and use champion abilities to race through courses. WASD to move, Space to jump, Shift to slide.

I’ve been playing since beta and this guide covers what actually matters for new players. Skip the fluff, get racing.

Controls and Movement

Master these before anything else. Movement wins races, not rare champions.

KeyAction
WASDMove
SpaceJump
ShiftSlide
EVault
QWall climb
FStyle ability
RUltimate
M1Spirit ability 1
M2Spirit ability 2

Wall climbing and vaulting are the two moves that separate good players from bad ones. Practice them in the tutorial area before jumping into races.

Sliding under obstacles while maintaining speed is huge. I lost my first 20 races because I kept jumping over things instead of sliding under them.

Champions and Styles

Champions give you styles. Styles change how you move. Some favor speed and forward dashes, others focus on vertical play.

You roll for champions using champ spins from Parkour Champions codes or coins earned in-game.

Top styles to aim for:

  • Koku - Busted mobility, S-tier
  • Zaruto - Speed demon, S-tier
  • Stretch Man - Insane reach, S-tier
  • 100% Hero - Raw power, S-tier

Check the full Parkour Champions styles tier list before spending spins. Some champions look cool but their styles are mid.

Spirits

Spirits give you M1 and M2 abilities. They’re bound to left and right click.

In races, spirits can debuff opponents or give you extra mobility. In PvP, they’re your main combat tools.

As a beginner, spirits matter less than movement. Don’t overspend on spirit spins early. Get comfortable with one champion first, then worry about optimizing your spirit setup.

Earning Coins Fast

Coins buy spins, enchants, and upgrades. Here’s how to farm them.

Story Mode is the fastest method. Safe, consistent, no PvP stress. Complete missions, collect rewards, repeat.

Races give coins based on placement. Win more, earn more. But you need decent movement skills first.

Daily rewards add up. Log in every day even if you don’t play much.

Codes give thousands of coins instantly. Grab all the working Parkour Champions codes before they expire.

Game Modes

Parkour Champions has several ways to play.

Story Mode - Solo missions with coin rewards. Best for beginners and farming.

Racing - Compete against other players on parkour courses. Where the real game happens.

PvP - Combat-focused mode using spirits. More aggressive playstyle.

Free Roam - Practice movement without pressure. Use this to learn new styles.

Start with Story Mode. Get coins, learn movement, then move to racing when you’re confident.

Progression Path

Here’s what to focus on as a new player:

First 30 minutes:

  1. Complete the tutorial
  2. Redeem all codes
  3. Do a few Story Mode missions
  4. Practice wall climbing and vaulting

First few hours:

  1. Roll for a decent champion
  2. Learn that champion’s style abilities
  3. Farm Story Mode for coins
  4. Try some races

After that:

  1. Optimize your champion/spirit combo
  2. Learn advanced movement tech
  3. Compete in ranked races
  4. Chase rare champions if you want

Don’t rush to competitive modes. Movement skill matters more than champion rarity. I’ve seen players with common styles beat players with legendaries because they knew how to move.

Common Mistakes

Stuff I did wrong so you don’t have to.

Spending all spins immediately. Check tier lists first. Know what you’re aiming for.

Ignoring movement practice. A common champion with good movement beats a legendary champion with bad movement.

Chasing spirits too early. Champions and movement come first. Spirits are optimization.

Skipping Story Mode. It’s boring but it’s the best coin farm. Do it.

Jumping when you should slide. Sliding maintains speed. Jumping kills momentum.

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