Skip to main content
Tier List Loot Up

Loot Up Weapon Tier List (2026)

Loot Up weapons ranked S to D tier. Best weapons for Mage, Warrior, and Archer classes. What to enchant and what to sell.

6 min read
Loot Up Weapon Tier List (2026)

Best Loot Up weapons: Inferno Staff (Mage), Void Cleaver (Warrior), and Phantom Bow (Archer) dominate S-tier. Mage weapons outperform other classes because AoE damage scales better with enchantments. If you're not playing Mage, Void Cleaver is your best option.

Loot Up hit 10 million visits since launching December 2025. World 3 + Clans drops January 25th with new weapons. This tier list covers the current meta before that update changes things.

I've tested most weapons across 40+ hours of gameplay. Some Legendary weapons are traps. Some Rare weapons punch above their weight. Rarity isn't everything.

Tier Overview

Tier Weapons
S Inferno Staff, Void Cleaver, Phantom Bow, Frost Scepter
A Storm Blade, Crystal Staff, Savage Axe, Thunder Bow
B Iron Greatsword, Flame Dagger, Wind Staff, Hunter Bow
C Steel Sword, Wooden Staff, Bronze Axe, Short Bow
D Starter weapons, Common drops

S-Tier Weapons

Farm for these. Enchant them to +10.

Inferno Staff (Mage)

  • Rarity: Legendary
  • Drop: Final boss, rare drop
  • Why it's S-tier: Highest AoE damage in the game. The fire trail hits enemies multiple times per cast. At +10, you clear entire rooms in seconds.

The Inferno Staff made me switch to Mage. I was playing Warrior, got this drop, and never looked back. The damage difference is absurd.

Downside: Legendary drop rate is brutal. I farmed 50+ boss kills before it dropped.

Void Cleaver (Warrior)

  • Rarity: Legendary
  • Drop: Second boss, rare drop
  • Why it's S-tier: Best melee weapon. The void effect pulls enemies together, then you cleave them all. Pseudo-AoE on a Warrior weapon.

If you're committed to Warrior, this is your target. The pull effect solves Warrior's biggest problem (single-target focus).

Phantom Bow (Archer)

  • Rarity: Legendary
  • Drop: Third boss, rare drop
  • Why it's S-tier: Arrows pierce through enemies. Finally gives Archer some AoE capability. The phantom effect also applies a slow.

Archer mains need this weapon. Without it, the class struggles to keep up with Mage clear speed.

Frost Scepter (Mage)

  • Rarity: Epic
  • Drop: First boss, uncommon drop
  • Why it's S-tier: Easier to get than Inferno Staff with 80% of the performance. The freeze effect locks enemies in place while you spam attacks.

Your stepping stone weapon. Farm first boss until Frost Scepter drops, enchant to +10, use it until Inferno Staff drops.

A-Tier Weapons

Strong picks. Use these until S-tier drops.

Storm Blade (Warrior)

  • Rarity: Epic
  • Drop: Second boss
  • Why it's A-tier: Lightning chains to nearby enemies. Gives Warrior some AoE without needing Legendary luck.

I used Storm Blade for 20 hours before Void Cleaver dropped. Solid weapon, just outclassed by the Legendary option.

Crystal Staff (Mage)

  • Rarity: Epic
  • Drop: First boss
  • Why it's A-tier: Good damage, decent AoE. The crystal shards hit multiple times but the spread is inconsistent.

Worse than Frost Scepter in most situations. The freeze utility beats raw damage.

Savage Axe (Warrior)

  • Rarity: Epic
  • Drop: Second boss
  • Why it's A-tier: Highest single-hit damage for Warrior. No special effects but the numbers are big.

Good for boss fights where you don't need AoE. Swap to this for single-target DPS checks.

Thunder Bow (Archer)

  • Rarity: Epic
  • Drop: Third boss
  • Why it's A-tier: Chain lightning on hit. Helps with Archer's AoE problem but the chains are short range.

Better than base Archer weapons but still worse than Mage options for farming.

B-Tier Weapons

Mid-game gear. Replace when you can.

Iron Greatsword (Warrior)

  • Rarity: Rare
  • Drop: Common enemy drop
  • Why it's B-tier: Reliable damage, no frills. The slow swing speed hurts but the damage per hit is decent.

Your first real Warrior weapon. Use until Epic drops.

Flame Dagger (Warrior)

  • Rarity: Rare
  • Drop: Common enemy drop
  • Why it's B-tier: Fast attacks, burn damage over time. Good for applying status effects but low burst.

Fun playstyle but DPS falls off late game. The burn doesn't scale with enchantments.

Wind Staff (Mage)

  • Rarity: Rare
  • Drop: Common enemy drop
  • Why it's B-tier: Knockback effect is useful for kiting. Damage is mediocre.

The knockback can save you in tight spots but you're trading damage for safety.

Hunter Bow (Archer)

  • Rarity: Rare
  • Drop: Common enemy drop
  • Why it's B-tier: Standard Archer weapon. No special effects, just arrows.

Functional but boring. Replace ASAP.

C-Tier Weapons

Early game only. Don't enchant these.

Steel Sword (Warrior)

  • Rarity: Uncommon
  • Drop: Tutorial area
  • Why it's C-tier: Starter upgrade. Better than Common but you'll replace it within an hour.

Wooden Staff (Mage)

  • Rarity: Uncommon
  • Drop: Tutorial area
  • Why it's C-tier: First Mage weapon most players find. Low damage, no effects.

Bronze Axe (Warrior)

  • Rarity: Uncommon
  • Drop: Tutorial area
  • Why it's C-tier: Slow, weak, no redeeming qualities.

Short Bow (Archer)

  • Rarity: Uncommon
  • Drop: Tutorial area
  • Why it's C-tier: Baby's first bow. Sell it.

D-Tier Weapons

Sell these.

Common (white) weapons belong here. The damage is too low to matter and enchanting them wastes stones.

Starter weapons from the tutorial go here too. Replace them with your first Uncommon drop.

Class Weapon Rankings

Best Mage Weapons

  1. Inferno Staff (Legendary)
  2. Frost Scepter (Epic)
  3. Crystal Staff (Epic)
  4. Wind Staff (Rare)

Mage has the best weapon options. Every tier has a viable choice.

Best Warrior Weapons

  1. Void Cleaver (Legendary)
  2. Storm Blade (Epic)
  3. Savage Axe (Epic)
  4. Iron Greatsword (Rare)

Warrior weapons are solid but lack the AoE that makes Mage dominant.

Best Archer Weapons

  1. Phantom Bow (Legendary)
  2. Thunder Bow (Epic)
  3. Hunter Bow (Rare)

Archer has the weakest weapon pool. The class needs Phantom Bow to compete.

What to Enchant

Enchant S-tier weapons to +10 immediately. These are your endgame weapons.

Enchant A-tier weapons to +7. Good enough for mid-game, saves stones for when S-tier drops.

Enchant B-tier weapons to +5 max. You'll replace them soon. Don't over-invest.

Never enchant C or D tier. Waste of stones.

Check our Loot Up Enchanting Guide for detailed upgrade priority.

Farming Recommendations

First boss: Farm for Frost Scepter (Mage) or Storm Blade (Warrior). These carry you through mid-game.

Second boss: Farm for Void Cleaver (Warrior) or Savage Axe. Warrior mains live here.

Third boss: Farm for Phantom Bow (Archer) or Thunder Bow. Archer mains need these.

Final boss: Farm for Inferno Staff. Best weapon in the game but the drop rate is brutal.

Similar Tier Lists

On This Page