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Tier List Jujutsu Infinite

Jujutsu Infinite Innate Tier List (January 2026)

All 23 Jujutsu Infinite innate techniques ranked from S to D tier. Which innates are worth keeping and which to reroll.

10 min read
Jujutsu Infinite Innate Tier List (January 2026)

I’ve tested most innates in Jujutsu Infinite across PvP and PvE. Some are broken. Some are bait. After grinding through the current meta, I know exactly which innates are worth keeping and which ones to reroll immediately.

This Jujutsu Infinite innate tier list ranks all 23 techniques based on the current meta. Grab free spins from codes before you start rolling.

Quick Tier List

TierInnates
SInfinity, Star Rage, Thunder God, Gambler Fever, Demon Vessel
ACurse Queen, Volcano, Hydrokinesis, Soul Manipulation, Puppet
BJudgeman, Ratio Technique, Cryokinesis, Straw Doll
CBlood Manipulation, Boogie Woogie, Cursed Speech, Blazing Courage
DCloning Technique, Construction, Tool Manipulation

Rarity Drop Rates

Before we dive in, here’s what you’re working with:

RarityDrop Rate
Special Grade0.25%
Legendary2.75%
Rare7%
Uncommon20%
Common70%

Special Grades are brutal to roll. Each individual Special Grade has roughly 0.03-0.04% chance. You could spin 3000 times and miss.

S Tier - Best in Game

Infinity

StatValue
RaritySpecial Grade (0.25%)
Moves8 (including Domain, Maximum, 2 chants)
DomainUnlimited Void

The best innate in the game. Period. Infinity has unmatched versatility for both PvE and PvP. The Six Eyes Transformation (activated with 3 Black Flash Tokens) boosts all your abilities to insane levels.

Unlimited Void domain is guaranteed hit territory. Enemies can’t dodge, can’t block. You just win.

Strengths:

  • Near-invincibility when active
  • Domain Expansion + Maximum Technique
  • Six Eyes transformation is broken

Weaknesses:

  • High energy cost
  • Requires good timing
  • Everyone wants to kill you first in PvP

If you roll Infinity, never reroll. This is endgame.

Star Rage

StatValue
RaritySpecial Grade (0.25%)
Moves8 (Domain, Maximum, 3 chants)
DomainYes

Star Rage was the first innate to have everything: chanting, passive, domain expansion, AND maximum technique. The Mass Meter & Garuda passive builds up from damage dealt, then unleashes devastating knockback moves.

Jupiter, Terra, and Total Collapse hit like trucks when your mass meter is full. AoE damage is insane for mob clearing.

Strengths:

  • Highest AoE damage in game
  • Complete kit (all ability types)
  • Mass Meter passive is broken

Weaknesses:

  • Needs to build up mass
  • Predictable in PvP

Thunder God

StatValue
RaritySpecial Grade (~0.03%)
Moves7 (Domain, Maximum)
DomainYes

Newest Special Grade and immediately meta. Thunder God has lightning-based abilities with wide-range damage and constant pressure. PvP players fear this innate.

The burst damage is insane. One combo can delete half someone’s HP bar.

Strengths:

  • Highest burst damage
  • Fast abilities
  • Great for both PvP and PvE

Weaknesses:

  • Squishy if caught
  • Energy hungry

Gambler Fever

StatValue
RaritySpecial Grade (0.25%)
MovesMultiple (Domain, buffs)
DomainYes

Hakari’s technique. Gambler Fever thrives in PvE where you can wipe large groups quickly. The Domain and buff mechanics are unpredictable but incredibly rewarding when they hit.

When you hit jackpot state, you’re basically immortal for a duration. RNG can be frustrating but the highs are worth it.

Strengths:

  • Jackpot state is broken
  • Great for grinding
  • Fun mechanics

Weaknesses:

  • RNG dependent
  • Inconsistent in PvP

Demon Vessel

StatValue
RaritySpecial Grade (~0.036%)
Moves8 (Domain, Maximum, 3 chants)
DomainYes

The most beginner-friendly Special Grade. Demon Vessel combines high damage with decent survivability. Simple combos, works everywhere.

If you’re new and roll Demon Vessel, you won the lottery. Easy to learn, still viable at high level.

Strengths:

  • Simple kit
  • Good damage
  • Works in all content

Weaknesses:

  • Lower ceiling than Infinity/Star Rage
  • Predictable

A Tier - Excellent

Curse Queen

StatValue
RaritySpecial Grade (0.25%)
MovesMultiple (Domain)
DomainYes

Curse Queen lets you copy opponent moves. In PvP, this adaptability is insane. You can steal their best abilities and use them against them.

Performance varies depending on what you’re copying, which keeps it out of S tier.

Strengths:

  • Copy enemy moves
  • Great in PvP
  • Flexible playstyle

Weaknesses:

  • Depends on opponent’s kit
  • Inconsistent

Volcano

StatValue
RarityLegendary (2.75%)
Moves7 (Domain, Maximum, 1 chant)
DomainCoffin of the Iron Mountain

Devastating AoE damage with DoT effects. Fire attacks apply constant pressure. Excellent for farming mobs.

PvP is decent but not as dominant as Special Grades.

Strengths:

  • High burst + DoT
  • Great for PvE
  • Has Domain Expansion

Weaknesses:

  • DoT can be outhealed
  • Predictable attacks

Hydrokinesis

StatValue
RarityLegendary (2.75%)
Moves6
DomainYes

Water manipulation with strong crowd control. The Wet passive slows opponents and reduces their damage. Piranha Shikigamis auto-target, binding eel controls movement.

Safe ranged playstyle. Perfect for players who don’t want to trade in melee.

Strengths:

  • Safe ranged playstyle
  • Good crowd control
  • Consistent damage

Weaknesses:

  • Lower burst than melee innates
  • Gets rushed down

Soul Manipulation

StatValue
RaritySpecial Grade (0.25%)
MovesMultiple (Domain)
DomainSelf-Embodiment of Perfection

Transformation Stacks passive boosts Soul Touch damage based on stacks applied. Stack-applying fist strike, melee grab scaling with stacks, temporary invulnerability defense.

Amazing for single targets. Boss killer.

Strengths:

  • Single target damage king
  • Invulnerability defense
  • Strong domain

Weaknesses:

  • Lacks AoE
  • Complex mechanics

Puppet

StatValue
RarityLegendary (~0.69%)
Moves7 (1 chant, Maximum)
DomainNo

Summons puppets to fight alongside you. Balances utility with moderate damage. Good in many situations but doesn’t excel anywhere specific.

The mech summon is annoying to fight against.

Strengths:

  • Summons help in PvE
  • Decent damage
  • Supportive playstyle

Weaknesses:

  • No Domain Expansion
  • Puppets can be killed

B Tier - Good

Judgeman

StatValue
RarityLegendary (2.75%)
MovesMultiple
DomainDeadly Sentencing

Higuruma’s technique. Strong in specific matchups thanks to Domain, but inconsistent overall. Rules mechanic can be played around by smart opponents.

Could be higher tier if you master the mechanics.

Strengths:

  • Good Domain
  • Unique debuff mechanics
  • Fun to play

Weaknesses:

  • Opponents can play around rules
  • Inconsistent
  • High skill floor

Ratio Technique

StatValue
RarityRare (7%)
MovesMultiple
DomainNo

Todo’s technique. Mark targets for bonus damage. Rewards aggressive players who can land combos consistently.

Actually OP for a Rare. Some players rank it higher.

Strengths:

  • Burst damage on marks
  • Skill expression
  • Great for Rare rarity

Weaknesses:

  • Hard to hit marks
  • No Domain
  • Weaker defensive options

Cryokinesis

StatValue
RarityRare (7%)
MovesMultiple
DomainNo

Ice manipulation with freezing and slowing effects. Strong crowd control against groups. Damage potential is lower than higher tiers.

Good for controlling fights, not for killing fast.

Strengths:

  • Freeze/slow effects
  • Good crowd control
  • Decent AoE

Weaknesses:

  • Lower damage
  • No Domain
  • Falls off late game

Straw Doll

StatValue
RarityUncommon (20%)
MovesMultiple
DomainNo

Nobara’s technique. Multi-hit mechanics with interesting combo potential. Shines early to mid-game but falls off against stronger enemies.

Fun to use but not competitive.

Strengths:

  • Combo potential
  • Fun mechanics
  • Decent early game

Weaknesses:

  • Falls off hard
  • No Domain
  • Outclassed by everything above

C Tier - Weak

Blood Manipulation

StatValue
RarityRare (7%)
MovesMultiple
DomainNo

Flashy and enjoyable with stacking mechanics. Lacks strong Domains and Maximum techniques that push other skills higher.

Decent for casual play, not for serious progression.

Boogie Woogie

StatValue
RarityRare (7%)
MovesMultiple
DomainNo

Mobility and repositioning focused. Useful for dodging and surprising opponents but doesn’t offer much damage or utility.

Fun secondary pick, not competitive.

Cursed Speech

StatValue
RarityRare (7%)
MovesMultiple
DomainNo

Early-game potential with debuffs and crowd control. Doesn’t scale well into late-game content. Weaknesses become apparent against stronger enemies.

Blazing Courage

StatValue
RarityUncommon (20%)
MovesMultiple
DomainNo

Higher damage potential than other Uncommons. Decent stepping stone early game but quickly gets replaced.

D Tier - Reroll Immediately

Cloning Technique

Sounds exciting, performs poorly. Clones lack scaling needed for higher levels. One of the weakest techniques.

Construction

Low damage, limited utility, slow pace. Can’t keep up with stronger enemies or competitive players. Reroll immediately.

Tool Manipulation

Some mobility and weapon variety but lacks raw power. Generally considered one of the least desirable pulls.

What to Keep vs Reroll

Always keep:

  • Any Special Grade (0.25% drop rate is brutal)
  • Volcano, Hydrokinesis, Puppet (Legendaries with good kits)

Consider keeping:

  • Judgeman (if you like the playstyle)
  • Ratio Technique (actually strong for Rare)

Reroll:

  • All Commons
  • Most Uncommons
  • C and D tier innates

Best Innates by Content

ContentBest Innates
PvPInfinity, Thunder God, Curse Queen
PvE FarmingStar Rage, Gambler Fever, Volcano
Boss FightsSoul Manipulation, Thunder God, Demon Vessel
BeginnersDemon Vessel, Hydrokinesis, Ratio Technique

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