Enchants can make or break your fishing experience in Fisch. I’ve burned through probably 100+ Enchant Relics testing different combinations. Some enchants are game-changing. Others are complete garbage. This tier list ranks them all so you don’t waste your relics.
Here’s the thing: the “best” enchant depends on what you’re doing. Hasty is god-tier for grinding but useless for legendary hunting. Lucky is the opposite. I’ll break down which enchants work best for each situation.
How Enchanting Works
Before we dive in, here’s a quick refresher on the enchanting system.
Getting Enchant Relics:
- Fish them up (look for cyan exclamation mark)
- The Depths has the highest drop rate
- Some events give free relics
Using Enchant Relics:
- Go to Statue of Sovereignty
- Find Cole in the mines, pay 400 C$
- Take the elevator to Keepers Altar
- Wait for nighttime (altar only works at night)
- Equip the rod you want to enchant
- Use the relic at the altar
The enchant you get is random. You might need multiple relics to get what you want.
S-Tier Enchants (The Best)
These are the enchants you want. Keep them when you get them.
Hasty
| Effect | Value |
|---|---|
| Lure Speed | +25% |
| Best For | Grinding, XP farming |
Why S-Tier: More bites per minute equals more fish equals more money and XP. This is the meta enchant for grinding. I have Hasty on my main farming rod and it’s a massive difference.
Best Rods: Mythical Rod, Rod of the Depths, any grinding rod
Lucky
| Effect | Value |
|---|---|
| Luck | +15% |
| Best For | Legendary hunting, rare fish |
Why S-Tier: Luck directly increases your chance of catching rare fish. When you’re hunting mythicals or exotics, every percentage point matters. This is essential for Scylla, Frostwyrm, and other boss fish.
Best Rods: Trident Rod, Rod of the Depths, any hunting rod
Abyssal
| Effect | Value |
|---|---|
| Luck | +20% (in deep water) |
| Best For | Mariana’s Veil, The Depths |
Why S-Tier: The +20% luck in deep water is insane. If you’re farming Mariana’s Veil (which you should be for endgame money), this is arguably better than Lucky.
Best Rods: Rod of the Depths, any submarine rod
Celestial
| Effect | Value |
|---|---|
| Luck | +15% (at night) |
| Lure Speed | +10% (at night) |
| Best For | Night fishing |
Why S-Tier: Many valuable fish spawn at night. Getting both luck AND lure speed bonuses during night fishing is excellent value. I use this on my night hunting rod.
Best Rods: Trident Rod, Mythical Rod
A-Tier Enchants (Excellent)
Very good enchants that are worth keeping.
Sea Overlord
| Effect | Value |
|---|---|
| Fish Size | +25% |
| Best For | Money making |
Why A-Tier: Bigger fish sell for more. A 25% size increase means 25% more money per catch. This adds up fast over hundreds of fish.
Best Rods: Any money farming rod
Resilient
| Effect | Value |
|---|---|
| Line Break Chance | -30% |
| Best For | Heavy fish, boss fights |
Why A-Tier: Nothing worse than hooking a legendary and having your line snap. Resilient prevents that. Essential for Megalodon, Scylla, and other heavy catches.
Best Rods: King’s Rod, Kraken Rod, any heavy fish rod
Heavyweight
| Effect | Value |
|---|---|
| Weight Limit | +5000 KG |
| Best For | Heavy fish |
Why A-Tier: Some fish are literally uncatchable without enough weight capacity. This enchant lets mid-tier rods catch fish they normally couldn’t.
Best Rods: Mythical Rod, Long Rod, any rod with low weight limit
Piercing
| Effect | Value |
|---|---|
| Effect | Stuns fish during minigame |
| Best For | Difficult catches |
Why A-Tier: Makes the reeling minigame easier by stunning fish. Great for players who struggle with the minigame or for notoriously difficult fish like Scylla.
Best Rods: Any rod used for difficult fish
Anomalous
| Effect | Value |
|---|---|
| Effect | 10% chance to catch same fish twice |
| Bonus | Second fish has 2.5x sell value |
| Best For | Money making |
Why A-Tier: Free extra fish with bonus value. Over time, this adds up to significant extra income. Works best on high-value fish.
Best Rods: Money farming rods
B-Tier Enchants (Good)
Solid enchants that are useful in specific situations.
Blessed
| Effect | Value |
|---|---|
| Mutation Chance | +2% Sparkling/Shiny |
| Best For | Mutation hunting |
Why B-Tier: Mutations multiply fish value. A 2% boost isn’t huge but it’s consistent extra money. Better than nothing.
Best Rods: Any rod
Rainy
| Effect | Value |
|---|---|
| Luck | +15% (during rain) |
| Best For | Rain fishing |
Why B-Tier: Good bonus but weather-dependent. You can’t control when it rains, so this is inconsistent. Still useful when conditions align.
Best Rods: Any rod
Stormy
| Effect | Value |
|---|---|
| Luck | +20% (during storms) |
| Best For | Storm fishing |
Why B-Tier: Better bonus than Rainy but even more situational. Storms are rarer than rain.
Best Rods: Any rod
Invincible
| Effect | Value |
|---|---|
| Effect | Can fish in Brine Pools/Roslit Volcano |
| Best For | Specific locations |
Why B-Tier: Required for certain areas but useless everywhere else. Keep one rod with this enchant for when you need it.
Best Rods: Reinforced Rod, Magma Rod
Tidal
| Effect | Value |
|---|---|
| Luck | +10% (ocean) |
| Best For | Ocean fishing |
Why B-Tier: Decent luck boost for ocean areas. Not as good as Lucky but still useful.
Best Rods: Any ocean fishing rod
C-Tier Enchants (Situational)
These have niche uses but aren’t generally recommended.
Experienced
| Effect | Value |
|---|---|
| XP Gain | +15% |
| Best For | Leveling |
Why C-Tier: XP isn’t that important once you’re past early game. Money and rare fish matter more. Only useful if you’re specifically grinding levels.
Best Rods: Early game rods
Wealthy
| Effect | Value |
|---|---|
| Sell Value | +10% |
| Best For | Money making |
Why C-Tier: Sounds good but 10% is small. Sea Overlord’s 25% size boost is better for money. This is a trap enchant.
Best Rods: Skip this
Controlled
| Effect | Value |
|---|---|
| Control | Improved |
| Best For | Minigame |
Why C-Tier: Makes the minigame slightly easier but Piercing is better for this purpose. Not worth a slot.
Best Rods: Skip this
Speedy
| Effect | Value |
|---|---|
| Lure Speed | +10% |
| Best For | Grinding |
Why C-Tier: Hasty gives +25%. Why would you use this?
Best Rods: Skip this, get Hasty instead
D-Tier Enchants (Avoid)
Don’t keep these. Re-roll if you get them.
Unlucky
| Effect | Value |
|---|---|
| Luck | -10% |
| “Benefit” | Slightly faster lure |
| Best For | Nothing |
Why D-Tier: Negative luck is never worth it. The lure speed boost doesn’t compensate. Avoid.
Fragile
| Effect | Value |
|---|---|
| Line Break Chance | +20% |
| “Benefit” | Slightly more luck |
| Best For | Nothing |
Why D-Tier: More line breaks means lost fish. The luck boost isn’t worth the frustration.
Cursed
| Effect | Value |
|---|---|
| Effect | Random negative effects |
| Best For | Nothing |
Why D-Tier: Why would you want random negative effects? Skip.
Best Enchants by Purpose
Here’s what I recommend for different playstyles.
For Grinding/XP:
- Hasty (S-tier)
- Sea Overlord (A-tier)
- Anomalous (A-tier)
For Legendary Hunting:
- Lucky (S-tier)
- Abyssal (S-tier, for deep water)
- Celestial (S-tier, for night)
For Boss Fish (Scylla, Frostwyrm, Megalodon):
- Lucky (S-tier)
- Resilient (A-tier)
- Piercing (A-tier)
For Money Making:
- Hasty (S-tier)
- Sea Overlord (A-tier)
- Anomalous (A-tier)
For Mariana’s Veil:
- Abyssal (S-tier)
- Lucky (S-tier)
- Resilient (A-tier)
Best Enchants by Rod
| Rod | Best Enchant | Why |
|---|---|---|
| Mythical Rod (Grinding) | Hasty | Maximize bites per minute |
| Mythical Rod (Hunting) | Lucky | Maximize rare catches |
| Trident Rod | Lucky | Stack with already high luck |
| Rod of the Depths | Abyssal | Perfect for deep water |
| King’s Rod | Resilient | Handle heavy fish |
| No-Life Rod | Hasty | Already has infinite weight |
My Personal Setup
I run multiple rods with different enchants:
- Mythical Rod + Hasty - Daily grinding, XP farming
- Trident Rod + Lucky - Legendary hunting
- Rod of the Depths + Abyssal - Mariana’s Veil
- Reinforced Rod + Invincible - Volcanic areas
This covers every situation I encounter.
Tips for Enchanting
Farm relics in The Depths. Highest drop rate for Enchant Relics.
Don’t waste relics on bad rods. Enchant your best rods first.
Keep multiple rods. Different enchants for different purposes.
Night time only. The Keepers Altar only works at night. Don’t waste a trip.
Save before enchanting. If you get a bad enchant, you can’t remove it. The relic is consumed.
Related Content
- Fisch Codes for free relics and rewards
- Fisch Rod Tier List for the best rods to enchant
- Fisch Money Making Guide for farming strategies
- Fisch Locations Guide for where to fish
- Fisch Bait Guide for bait optimization