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Tier List Dead Rails

Dead Rails Weapons Tier List (January 2026)

Best weapons in Dead Rails ranked. Complete tier list for all guns, melee weapons, turrets, and explosives with damage stats and strategies.

6 min read
Dead Rails Weapons Tier List (January 2026)

I’ve used every weapon in Dead Rails. Some are zombie-shredding machines. Others are glorified paperweights. Here’s the complete weapons tier list based on damage, ammo efficiency, and overall usefulness.

How Weapons Work

Weapons in Dead Rails fall into five categories:

  • Melee - No ammo, close range
  • Ranged - Guns requiring ammo
  • Turrets - Stationary defenses
  • Explosives - Area damage
  • Utility - Special purpose items

You find weapons by looting buildings, buying from stores, or killing outlaws.

S-Tier Weapons (Best)

Electrocutioner

Type: Special Ranged | Damage: 100

The highest damage weapon in the game. One-shots everything except bosses. The only downside is rarity - you won’t find this often.

Where to find: Rare loot, Gunsmith (expensive)

Rifle

Type: Rifle | Damage: 45

The most reliable ranged weapon. Good damage, decent fire rate, common ammo. If you find a Rifle, keep it.

Where to find: Buildings, Gunsmith, Outlaw drops

Shotgun

Type: Shotgun | Damage: 60 (spread)

Devastating at close range. Two-shots most zombies. The spread means you can hit multiple enemies. Essential for train defense.

Where to find: Buildings, Gunsmith, Outlaw camps

Bolt-Action Rifle

Type: Rifle | Damage: 55

Higher damage than the standard Rifle but slower fire rate. Excellent for picking off enemies at range before they reach the train.

Where to find: Rare loot, Gunsmith

A-Tier Weapons (Great)

Type: Pistol | Damage: 30

Upgraded revolver with better damage and accuracy. Reliable sidearm that carries you through mid-game.

Where to find: Gunsmith, rare loot

Double Barrel Shotgun

Type: Shotgun | Damage: 70 (spread)

Two quick shots of massive damage. The reload is slow, but those two shots can clear a doorway of zombies.

Where to find: Rare loot, Gunsmith

Turret

Type: Turret | Damage: Varies

Set it up and let it shoot for you. Turrets are incredible for train defense - they never miss and never run out of ammo (until destroyed).

Where to find: Gunsmith (expensive), rare loot

Holy Water

Type: Utility | Damage: High vs undead

Destroys vampires and deals heavy damage to zombies. Essential for vampire-heavy runs. Priest class starts with 2.

Where to find: Churches, Priest class, rare loot

Crossbow

Type: Special | Damage: 40

Silent kills that don’t attract more zombies. Bolts can be recovered from bodies. Great for stealth looting.

Where to find: Buildings, Gunsmith

B-Tier Weapons (Good)

Revolver

Type: Pistol | Damage: 25

The starter ranged weapon for Cowboy class. Reliable, common ammo, gets the job done. You’ll eventually upgrade, but it’s solid early game.

Where to find: Common loot, Gunsmith, Cowboy class

Sawed-Off Shotgun

Type: Shotgun | Damage: 50 (spread)

Compact shotgun with less range but faster handling. Good for tight spaces inside the train.

Where to find: Buildings, Gunsmith

Mauser C96

Type: Pistol | Damage: 28

Semi-automatic pistol with a larger magazine. Good fire rate compensates for lower damage per shot.

Where to find: Rare loot, Gunsmith

Molotov

Type: Explosive | Damage: Fire DOT

Area denial and crowd control. Throw into a zombie horde and watch them burn. Arsonist class starts with 4.

Where to find: Buildings, stores, Arsonist class

Dynamite

Type: Explosive | Damage: 80 (AOE)

Massive area damage but dangerous to use. Can damage you and teammates. Best thrown from the train at approaching hordes.

Where to find: Mining areas, stores

Pickaxe

Type: Melee | Damage: 35

Slow but powerful melee option. Miner class weapon that doubles for mining ores. Better than the shovel.

Where to find: Mining areas, Miner class

Tomahawk

Type: Melee | Damage: 35

Same stats as pickaxe but throwable. You can retrieve it after throwing. Versatile melee option.

Where to find: Buildings, stores

C-Tier Weapons (Situational)

Flintlock Pistol

Type: Pistol | Damage: 35

High damage but single shot with long reload. One good hit, then you’re vulnerable. Not worth it when better options exist.

Where to find: Rare loot

Blunderbuss

Type: Shotgun | Damage: 55 (wide spread)

Ancient shotgun with massive spread. Hits everything in front of you but damage per pellet is low. Novelty weapon.

Where to find: Rare loot

Springfield Rifle

Type: Rifle | Damage: 40

Slower than the standard Rifle with similar damage. No reason to use this over the regular Rifle.

Where to find: Buildings, stores

Sword

Type: Melee | Damage: 30

Knight class weapon. Decent reach but mediocre damage. The Knight’s armor is more valuable than the sword.

Where to find: Knight class, rare loot

Firework Gun

Type: Special | Damage: 25

Shoots fireworks that… distract enemies? More of a meme weapon than a practical choice.

Where to find: Rare loot, events

D-Tier Weapons (Avoid)

Shovel

Type: Melee | Damage: 20

The default weapon everyone starts with. Replace it as soon as possible. Only use when you have literally nothing else.

Where to find: Starting weapon

Fists

Type: Melee | Damage: 10

You will die. Only use fists if you’ve somehow lost every other weapon and want to go out swinging.

Where to find: Always available (unfortunately)

Crucifix

Type: Utility | Damage: 0

Wards off vampires but deals no damage. Situational utility item, not a weapon. Priest class starts with 2.

Where to find: Churches, Priest class

Weapon Categories Ranked

Best Weapon Type by Situation

SituationBest Weapon Type
Train DefenseShotgun, Turret
Looting TownsRifle, Crossbow
Boss FightsElectrocutioner, Rifle
Zombie HordesShotgun, Molotov
VampiresHoly Water, Shotgun
WerewolvesRifle, Shotgun
Ammo ConservationMelee, Crossbow

Ammo Efficiency Ranking

  1. Crossbow - Recoverable bolts
  2. Rifle - Common ammo, good damage
  3. Revolver - Common ammo, decent damage
  4. Shotgun - Shells are rarer but worth it
  5. Electrocutioner - Rare ammo but one-shots

Weapon Loadout Recommendations

Early Game Loadout

  • Primary: Revolver or Rifle
  • Secondary: Shovel or Pickaxe
  • Utility: Bandages

Mid Game Loadout

  • Primary: Rifle or Shotgun
  • Secondary: Revolver (backup)
  • Melee: Tomahawk or Pickaxe
  • Utility: Molotov, Bandages

Late Game Loadout

  • Primary: Electrocutioner or Bolt-Action
  • Secondary: Shotgun
  • Melee: Vampire Knife (if Vampire class)
  • Utility: Holy Water, Dynamite

Budget Loadout (No Store Purchases)

  • Primary: Whatever Rifle you find
  • Secondary: Revolver from Cowboy class
  • Melee: Pickaxe from Miner class
  • Utility: Looted Molotovs

Where to Find Weapons

Common Locations

  • Abandoned Buildings - Random weapons
  • Outlaw Camps - Good guns, ammo
  • General Store - Basic weapons, ammo
  • Gunsmith - Best weapons (expensive)

Rare Locations

  • Banks - High-value loot
  • Sheriff’s Office - Confiscated weapons
  • Boss Drops - Unique items

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