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Guide 99 Nights in the Forest

99 Nights in the Forest All Enemies Guide

Complete guide to every enemy in 99 Nights in the Forest. How to defeat The Deer, The Owl, The Ram, cultists, wolves, and all hostile entities.

9 min read
99 Nights in the Forest All Enemies Guide

Every enemy in this game killed me at least once. Some killed me dozens of times before I figured out their patterns. The Deer alone probably has 50+ of my deaths.

This guide covers every hostile entity, their behaviors, weaknesses, and exactly how to counter them. Knowing your enemy is half the battle in 99 Nights.

For class recommendations to fight these enemies, check our 99 Nights in the Forest Class Tier List. Need free Diamonds for better gear? Grab our 99 Nights in the Forest Codes.

Enemy Overview

EnemyThreat LevelSpawnsCounter
The DeerExtremeEvery nightFlashlight, campfire
The OwlExtremeSnow biome nightsStand still
The RamExtremeRandom nightsDodge charges
CultistsHighWaves after Night 10Guns, walls
WolvesMediumForest, day/nightMelee, avoid
Alpha WolfHighForestRanged weapons
BearsHighForestAvoid or heavy weapons
BunniesNoneForestHarmless

The Deer (Primary Antagonist)

The Deer is the main threat you’ll face every single night. This twisted creature hunts players relentlessly from dusk to dawn.

Stats

  • HP: Scales with day count
  • Damage: 25+ (increases over time)
  • Speed: 45 (faster than players)
  • Spawn: Forest, every night

Behavior

The Deer activates at nightfall. You’ll hear its distinctive sound cue before it appears. It hunts by sight and sound, moving directly toward players.

What makes The Deer terrifying: it’s faster than you. You cannot outrun it in a straight line. It will catch you.

Weaknesses

Flashlight: Shining your flashlight directly at The Deer stuns it briefly. This buys you 2-3 seconds to run. The stun has a cooldown, so you can’t spam it.

Campfire Light: The Deer cannot enter the campfire’s light radius. This is your safe zone. If your fire is lit, you’re protected.

Walls: The Deer will attack walls but takes time to break through. Multiple wall layers buy you time.

Counter Strategy

Option 1: Camp Defense Stay within your campfire radius. Let The Deer circle your walls. Shoot it from safety. This is the safest approach.

Option 2: Kite and Flash If caught outside, use the flashlight stun, sprint toward camp, repeat. Risky but faster for experienced players.

Option 3: Kill It With good weapons (Cyborg arm cannon, Alien tech), you can actually kill The Deer. It drops valuable loot. This becomes viable around Night 30+ with proper gear.

Common Mistakes

  • Letting the campfire go out at night (instant death)
  • Exploring the forest after dark without a flashlight
  • Trying to outrun it without using the flashlight stun
  • Building walls too thin (one layer isn’t enough)

I died on Night 5 my first 8 attempts because I didn’t understand the campfire mechanic. Don’t be me.

The Owl (Secondary Antagonist)

The Owl replaces The Deer on certain nights when the Snow Biome is present. You’ll see the message “The Owl has woken up” when it spawns.

Stats

  • HP: N/A (immortal in most versions)
  • Damage: 25+ (scales with day count)
  • Speed: 45 (flight speed)
  • Spawn: Snow biome, replaces The Deer

Behavior

The Owl flies above the forest, then swoops down near players. Once landed, it searches for prey by detecting movement.

This is the key: The Owl detects movement, not presence. If you stand completely still, it won’t attack.

Weaknesses

Stillness: Stop moving entirely when The Owl lands. Don’t turn. Don’t walk. Don’t even look around. It will eventually fly away.

Campfire: Like The Deer, The Owl avoids the campfire light radius.

Counter Strategy

When you hear The Owl’s screech:

  1. Stop moving immediately
  2. Wait for it to land
  3. Stay frozen until it flies away
  4. Resume activity

The hardest part is fighting your instincts. Every fiber of your being screams “run” when a giant owl lands next to you. Don’t. Running triggers aggro and you will die.

Common Mistakes

  • Panicking and running when it lands
  • Trying to fight it (it’s often immortal)
  • Moving too soon after it lands
  • Ignoring the audio cue

The Ram (Secondary Antagonist)

The Ram is the third major entity. It’s a tank that charges through everything.

Stats

  • HP: Very high (more than The Deer)
  • Damage: 30+ per charge
  • Speed: 50 during charge
  • Spawn: Random nights, any biome

Behavior

The Ram charges at players and structures in straight lines. It will destroy walls, traps, and anything in its path. After charging, it has a brief recovery period.

Weaknesses

Recovery Window: After each charge, The Ram pauses. This is your damage window. Unload everything you have.

Predictable Pathing: It charges in straight lines. Sidestep at the last moment to dodge.

Walls (Sacrificial): It will target walls. Use this to control where it charges while you shoot from the side.

Counter Strategy

  1. Build sacrificial walls away from your main base
  2. Let The Ram charge the decoy walls
  3. Shoot it during recovery
  4. Repeat until dead

The Ram has way more HP than The Deer. Bring extra ammo. Lots of extra ammo.

Common Mistakes

  • Trying to tank the charge (you will die)
  • Not having backup walls (one charge opens your base)
  • Running out of ammo mid-fight
  • Fighting it near your campfire (it can destroy it)

Cultists

Cultists attack in waves starting around Night 10. They’re the most consistent threat after the main entities.

Types

Melee Cultists

  • Rush toward players
  • Low HP, easy to kill
  • Dangerous in groups

Crossbow Cultists

  • Attack from range
  • Priority targets
  • Can hit you behind walls

Shaman Cultists

  • Buff other cultists
  • Kill first
  • Rare spawn

Counter Strategy

Priority order: Shamans > Crossbow > Melee

Take out ranged threats first. Once crossbow cultists are down, you can safely pick off melee cultists from behind walls.

Speedloading trick: Swap weapons mid-reload to cancel the animation, then swap back. Instant reload. This tech saves lives during waves.

Spike traps: Place them at your entrance. Melee cultists walk right into them.

Wave Scaling

Waves get harder over time:

  • Night 10-20: Small groups, mostly melee
  • Night 21-40: Mixed groups, crossbow cultists appear
  • Night 41-60: Large groups, shamans appear
  • Night 61-99: Massive waves, all types

Prepare accordingly. Night 60+ waves can overwhelm unprepared bases.

Wolves

Wolves roam the forest day and night. They’re aggressive but manageable.

Stats

  • HP: Low
  • Damage: 10-15
  • Speed: 35
  • Spawn: Forest, any time

Behavior

Wolves hunt in packs of 2-4. They’ll chase players who get too close. They drop pelts and meat when killed.

Counter Strategy

Early game: Just run. Wolves aren’t worth the ammo or health loss.

Mid game: Melee them if you need pelts. Spear works fine.

Late game: Ignore them entirely unless farming.

Common Mistakes

  • Wasting ammo on wolves
  • Fighting wolf packs without healing items
  • Ignoring them when they’re between you and camp at night

Alpha Wolf

The Alpha Wolf is a stronger wolf variant. Bigger, meaner, more HP.

Stats

  • HP: Medium-high
  • Damage: 20-25
  • Speed: 40
  • Spawn: Forest, rare

Behavior

Alpha Wolves lead packs. They’re more aggressive and won’t give up the chase easily.

Counter Strategy

Use ranged weapons. The Alpha Wolf hits hard enough that melee is risky. Kite it while shooting.

The drops are better than regular wolves, so it’s worth killing if you have the ammo.

Bears

Bears are the strongest regular wildlife. Avoid unless necessary.

Stats

  • HP: High
  • Damage: 30+
  • Speed: 30 (slow but deadly)
  • Spawn: Forest, rare

Behavior

Bears are territorial. They won’t chase far but hit extremely hard if you enter their space.

Counter Strategy

Best strategy: Avoid entirely. Walk around bear territories.

If you must fight: Ranged weapons only. Keep distance. Don’t let it reach you.

Bears aren’t worth fighting unless they’re blocking something important.

Bunnies

Bunnies are harmless. They’re actually useful.

Behavior

Bunnies hop around the forest. They don’t attack. They drop meat when killed.

Why They Matter

Free food. Early game, bunnies are easy protein. Chase them down with melee for quick meals.

Enemy Spawn Patterns

Understanding when enemies spawn helps you prepare:

TimeEnemies Active
DayWolves, Bears, Bunnies
NightThe Deer/Owl/Ram, Wolves
Wave NightsCultists + Night enemies

Pro tip: Build the Sun Dial to track exactly when night falls. Knowing you have 30 seconds vs 3 minutes changes your decisions.

Combat Tips

General Combat

  • Headshots matter: Most enemies take bonus headshot damage
  • Reload management: Never enter a fight with a half-empty magazine
  • Positioning: Fight from behind cover when possible
  • Escape routes: Always know where your campfire is

Weapon Recommendations

EnemyBest Weapon
The DeerRifle, Alien Tech
The OwlN/A (don’t fight)
The RamShotgun, high DPS
CultistsTactical Shotgun
WolvesSpear, melee
BearsRifle, keep distance

Class Synergies

Some classes counter specific enemies better:

  • Alien: Night vision makes The Deer trivial
  • Necromancer: Cultist waves become minion refills
  • Beastmaster: Wolf packs handle most threats
  • Assassin: Stealth bypasses everything

Official Resources

Now you know every enemy in the game. The Deer is scary until you understand it. The Owl is terrifying until you learn to stand still. Knowledge is survival.

Good luck out there.